

How to simulate a crash test in our Unity app to fully enable the tool!.How to upgrade the Codemagic workflow to integrate Firebase Crashlytics into our fully automated distribution process.How to configure our Unity project to use Firebase Crashlytics.


How to prepare our Firebase project to turn on the Crashlytics feature.That’s already pretty nice because it allows us to get instant feedback, sanitize the overall dev process, and deliver updates continuously.īut now that we have Firebase set up for the app, we can actually do more… For example, we can use another cool Firebase feature: Crashlytics! Basically, this tool gives us a lightweight real-time crash reporter to easily track and troubleshoot any grave or fatal errors your users could be experiencing.

In this article, I discussed why automating the distribution of a Unity app is interesting, how we can do it thanks to Codemagic’s CI/CD tools, and how we can finally take advantage of Firebase App Distribution to share any new version of the app with a group of handpicked testers. Let’s see how to integrate Firebase Crashlytics into a Unity Android app to monitor and troubleshoot errors easily!Ī few weeks ago, I shared a post on how to build and publish a Unity Android game using Codemagic and Firebase. Finally, you also need to update your CI/CD pipeline to support the changes. TL DR: To add events monitoring with Crashlytics to a Unity Android app, you’ll first need to prepare a Firebase project, then add the Firebase plugin to Unity and configure Unity to work with Firebase. This post has been updated in July 2022 to introduce some fixes to the codemagic.yaml file in the sample project.
